Meshek Tzuriel

In the Meshek Tzuriel project, I was responsible for creating a CG goat that engages with the main character, notably in a scene where the goat chews and rips the character's shirt.

The task involved two key stages:

Grooming - I developed a procedural grooming setup to craft realistic fur across the goat's body, with ongoing revisions to meet the client’s feedback.

Cloth Tear - For the shirt-tearing scene, I created a  Houdini Vellum simulation to depict the cloth tearing by the goat.

After completing the VFX, I rendered the goat with Redshift. Then, the final renders went to the compositing team for the finishing touches.

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